![]() ![]() But at the end of this you will see that both of them are better left off and better controlled through the post processing filter as it is more powerful and in terms of colors more accurate. Now hang on, you might say, those make my game look awesome! Yes, at this point, you might think so, because HDR makes everything brighter and color correction saturates the image nicely from a vanilla perspective. In general, we aim to turn off as many image processing settings that are incorporated into ATS as possible, because we want to take over the control of the image ourselves, with the filter. The biggest culprits are two settings: HDR and Color Correction. ![]() Putting a filter on top of those settings is kind of like putting lipstick on a pig (no offense SCS) and you'll end up not being able to understand why the game looks like it does no matter how good your Reshade or filter may be. the built in image settings that they offer actually distort the color balance and lighting. SCS not prioritizing graphics for high end PC players and 2. Vanilla ATS has quite the unrealistic lighting, bloom and color balance. Also any Reshade should obviously be turned off or uninstalled to not interfere with the filter.īefore we get into the NVIDIA Overlay menu, we need to venture into the base settings menu of ATS to set up the groundwork. Without stating the obvious, this only works if you have a NVIDIA card and the overlay enabled in NVIDIA Geforce Experience. In my humble opinion, the results you can get with NVIDIAs own Freestyle Overlay filter are superior in terms of picture and shader quality and performance / framerate to what you get out of Reshade. The best part of it is that you do not even have to use Reshade. So, after a lot of research, trial and error, comparing the game to real life pictures and adding just the right amount of cinematic feel to it, I have honed in on a setup that I feel has the most true-to-life lighting, attention to detail and overall color and contrast balance. A lot of the Reshades I tried made the game look too processed and not natural. I have been through a lot of graphic and weather mods, different setups and tried post-processing tools like Reshade with presets from here on the forums or other places on the internet, made my own, all to try to find that one visual setup that is superior and makes ATS shine. Man it has been a journey to say the least. A bit of background, I have spent a LOT of time the past year tinkering trying to squeeze every last drop out of ATS graphics. I get a lot of requests for what shader I use in ATS so I thought I ought to put it up somewhere and share with you how my game ended up looking better and performing better than every other Reshade preset I have tried. ![]()
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